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DOWNLOAD DEVKITARM R21

Sinon and ahezard like this. Any other developer will have to re-do that pacman update job for dead project while they could just compile using the version the project was aimed for. I am not doing that, as I am just redistributing official binaries. Please consider what you're posting. April 5, Other open-source projects don't remove old versions of their tools and they don't drown in support requests for old versions either. Search this thread only Search this forum only Display results as threads. devkitarm r21

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How can the EFS Lib be useful for me? Thank you wintermute for your answer to my concerns. I also don't see how you can spend time explaining how to compile old tools with old files, when the said project are already compiled correctly and without error on that old files.

Could you throw light on how to do this?

devkitarm r21

Oh, and before I forget — thanks again LN for posting a bit of source that people can learn something from, even if the idea of ousting PALib is not realized there are those of us who do like to see alternate and generally more flexible ways of doing things. The old binaries hosted on the link above are only supposed to be used in this case, to be extracted in a self-contained folder, without "breaking tools by mixing and matching versions" there is no 2r1 involved in downloading an old ZIP and extracting it somewherein order to compile old binaries.

Also my game Geo Wars had a lot of action with over objects on the screen and no slow down — also using palib…. Oct 27, Engine room, learning.

Numerous people will be benefited from your writing. Just wanted to say I was able to get it working on the latest version of libnds and devkitARM, but only with some modifications. I don't need help now, and won't ask you to fix compiling old projects with old tools.

It's better for everyone if projects are updated to compile with latest editions rather than forcing people to break their tools devkotarm mixing and matching old versions that may or may not actually work together.

Collection of old devkitPro versions

But I might need help when I'll update to devkiarm. Page 1 of 5. Information for comment users Line and paragraph breaks are implemented automatically. That is why I added the info text on my page saying that these old binaries are only to be used to compile old tools which are no longer maintained.

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devkitarm r21

Can I use it with devkitpro 31 latest so far without needing Homebrew menu to launch it??? Create a free website or blog at WordPress. To find out more, including how to control cookies, see here: I think this is possible on linux. Leseratte had to work on an old revision of my project because I didn't update the sources to compile on r33 yet.

Collection of old devkitPro versions | - The Independent Video Game Community

Ultimately you're undermining the work we do to make homebrew accessible by causing major support headaches and wasting everyone's time with bugs that were fixed long ago or by not reporting new bugs to get them fixed. The library was not complete, but the sprite handling was.

devkitarm r21

I'm slow and fear changes. For now, I'm not installing old tool, I'm using the one I have.

April 1, You are commenting using your Devkitarmm account. Collection of old devkitPro versions by leseratte Dec 16, at 6: Any other developer will have to re-do that pacman update job for dead project while they could just compile using the version the project was aimed for.

Log in or Sign up. Collection devkitPro versions Hide similar threads. I will be grateful if you continue this in future. On compile time, space is allocated in your homebrew to store its current path, its unique ID and file size. I downloaded the code[EFSLv2. It works on emulator by using the fcsr method by GPF and including devkltarm. April 26,

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